Grass Shader
For the first week of Easter I spent my time creating the grass for the level, since my computer has been playing up quite a bit I have...
Modelling, unwrapping and texturing interior assets
All of the main assets for the house are now modelled, including the bathroom assets: The majority of the house assets are now unwrapped...
Pre-Easter fix ups - Level mesh material
This week has been a weird one, kind of slow and fast at the same time. A lot of time has been taken away trying to organise somewhere to...
Modelling the interior assets
Continuing on from last week I started to model the pushies for Olive's bedroom based off of the ones I have on a moodboard here are the...
Modular assets
So this week I completely scrapped my modular set and done them again…. But better! When I originally thought about the scene I wanted...
Burnard's Flame
This week my goal is to work on some of the character FX, mainly trying to figure out a way to create the look of Burnard's flame...
Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
Rain Rain Rain
I wanted to make a start this week on making some of scene effects, first off the rain establishes a lot of the mood of the level so I...