Prototyping Mechanics Part 3
Hazrat Moving on! I decided to focus on characters special movements, therefore working on how both the characters interact with the...
Prototyping Mechanics Part 2
Hazrat: The next hurdle was to create a dynamic camera that could interact with certain scenes for a more cinematic feel to the game....
Designing Olive's House
After getting a base for the characters, I decided to help the guys and get a level design done for the first puzzle/environment (Olive's...
Research: Puzzles
When thinking about the level itself I decided to think about how the puzzles could play out. More so how the puzzles could be seen and...
Research: Environment Interiors
When considering the interior I personally leaned more towards showcasing the characters personal feelings and demeanor. I do this...
Research: Environment exteriors
Before diving into the deep end and creating anything awesome, I decided to moodboard some ideas for the exterior and interior sides of...
Character modelling and animating
This week was started with desperately trying to find a basis to plan our environment modelling on. On the monday I finally found...
Prototyping Mechanics Part 1
Hazrat One of the most important parts of the FMP is to get down the base mechanics such as character movement and interaction to portray...