

Exterior textures
Continuing on from last week, I was still texturing a hand full of assets. (When will it end?) As well as that I had decided to play...


Texturing
This week I got the lighthouse texture completed with a normal map, roughness and metallic map as well. Here's the final textures;...


Lighthouse
Over the past two weeks I got all of the assets packed and ready for texturing. Here's a few of the unwraps: Washing machine, Fridge, Bin...


Burnard's Flame
This week my goal is to work on some of the character FX, mainly trying to figure out a way to create the look of Burnard's flame...


Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...


Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...


Environment paintovers
Since last week my role has shifted a little bit into doing some arty things; mainly doing paintover concepts for the exterior of the...


Modelling Olive continued
First of this week I got back into 3DS Max and started to work on Olive a bit more. I started by fixing her hair, as I mentioned last...


Olive's hair and level plan
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...


Level Design
Level Design This week I worked on the games level design and layout. It started with desperately trying to find a basis to plan our...

