

Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...


Environment art style exploration
Recently I have been trying to figure what artstyle the game should have, how stylised it should be and what type of stylisation works...


Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...


Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...


PHANERON?
What is Phaneron? The real world filtered by our sensory input (sight, hearing, touch, etc.). The term is used not as a filter, but as...


Ideas and Character Development
It's the start of a new project and myself and James Broderick are starting the pre-production of our first feature title as an...


Finishing off the last few things
Over the past two weeks I have been creating extra assets for the level and fixing up anything anyone else needed doing. Here's the list...


Texturing assets
Over the past two weeks I have been completing my long list of materials that needed to be finished. This includes a diffuse, roughness,...


Extra assets
So this week I was tasked with extra assets! What a joy ;) The guys decided to create an excel sheet with a variety of assets in which I...


Interior textures
I have continued texturing the house interior and it is now all finished. Here's a couple of them: (All of them have a roughness and...

