I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for the first area.
Here is a selection of tile designs in Photoshop:
![](https://static.wixstatic.com/media/6cedce_a422328479c643d6aa1eea74ed03ffb2~mv2.png/v1/fill/w_738,h_732,al_c,q_90,enc_avif,quality_auto/6cedce_a422328479c643d6aa1eea74ed03ffb2~mv2.png)
![](https://static.wixstatic.com/media/6cedce_469ae288e6ad43609b22d622c064dafa~mv2.png/v1/fill/w_610,h_812,al_c,q_90,enc_avif,quality_auto/6cedce_469ae288e6ad43609b22d622c064dafa~mv2.png)
![](https://static.wixstatic.com/media/6cedce_147169b2df61485dbc7d9605a55d2f70~mv2_d_2091_2080_s_2.png/v1/fill/w_980,h_975,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6cedce_147169b2df61485dbc7d9605a55d2f70~mv2_d_2091_2080_s_2.png)
![](https://static.wixstatic.com/media/6cedce_24f2d064305d40a68a64f8672c2cfd45~mv2.png/v1/fill/w_686,h_692,al_c,q_90,enc_avif,quality_auto/6cedce_24f2d064305d40a68a64f8672c2cfd45~mv2.png)
![](https://static.wixstatic.com/media/6cedce_7ac6fef0b4e3462591c7c1ff7e34d4ef~mv2.png/v1/fill/w_980,h_307,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6cedce_7ac6fef0b4e3462591c7c1ff7e34d4ef~mv2.png)
![](https://static.wixstatic.com/media/6cedce_70b97dc1343049fd8a256049011c582f~mv2_d_1855_1834_s_2.png/v1/fill/w_980,h_969,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6cedce_70b97dc1343049fd8a256049011c582f~mv2_d_1855_1834_s_2.png)
![](https://static.wixstatic.com/media/6cedce_73d169e4e7e642eab5d78f3c1c1933a9~mv2.png/v1/fill/w_978,h_971,al_c,q_90,enc_avif,quality_auto/6cedce_73d169e4e7e642eab5d78f3c1c1933a9~mv2.png)
![](https://static.wixstatic.com/media/6cedce_56211328d00b4f46815c8c557221a413~mv2.png/v1/fill/w_727,h_696,al_c,q_90,enc_avif,quality_auto/6cedce_56211328d00b4f46815c8c557221a413~mv2.png)
![](https://static.wixstatic.com/media/6cedce_5dc3d792ec6348068bb44f89194a96be~mv2.png/v1/fill/w_731,h_732,al_c,q_90,enc_avif,quality_auto/6cedce_5dc3d792ec6348068bb44f89194a96be~mv2.png)
![](https://static.wixstatic.com/media/6cedce_a4dd3c36193f41a9ba00ff7c4d9cb27f~mv2_d_1955_1491_s_2.png/v1/fill/w_980,h_747,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6cedce_a4dd3c36193f41a9ba00ff7c4d9cb27f~mv2_d_1955_1491_s_2.png)
I then took these designs and made a set of textures from them; diffuse, roughness and normal maps.
I then took these into engine and made a load of different materials using material instancing to edit the tiling, rotation and colour. Below is a video showing how the roughness and normal maps are affected by light...
Here's a video of the tiles in game with a variety of different decals on top of them...
And finally a video showing how I used material instancing and a material node from Luos' on the UE4 forums, which can be found here: https://forums.unrealengine.com/showthread.php?89524-Material-Function-World-Aligned-Texture-Normal-With-offset-amp-Rotation