Tile Designs
I have been working on trying to decide on the art style for the game, since last time I have decided to move onto designing tiles for...
Developing the core gameplay design of Phaneron!
These last couple of weeks I have been going between designing and prototyping features for the game, getting used to the process of...
Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
Finishing up
It's our last week on the project! However there is still a tonne to squeeze into the project within that time, most of which involves me...
Finishing off the last few things
Over the past two weeks I have been creating extra assets for the level and fixing up anything anyone else needed doing. Here's the list...
New town centre
I was feeling a little unconfident with one of the areas in the level this week, a concern which extended to the rest of the team, the...
Texturing assets
Over the past two weeks I have been completing my long list of materials that needed to be finished. This includes a diffuse, roughness,...
Cutscenes and matinee triggers
I spent my time this week messing around with creating the matinee sequences in the scene and fixing any problems that may arise from...