Water and Waterfall Shaders
This time water and waterfalls! One of our original reference points for the water and the look of the game in general is Ni No Kuni, we...
House interior
After finishing last weeks list of things that needed to be fixed I moved onto modelling and unwrapping the interior of the house. Here...
Modelling, unwrapping and texturing interior assets
All of the main assets for the house are now modelled, including the bathroom assets: The majority of the house assets are now unwrapped...
Modelling the interior assets
Continuing on from last week I started to model the pushies for Olive's bedroom based off of the ones I have on a moodboard here are the...
Modular assets
So this week I completely scrapped my modular set and done them again…. But better! When I originally thought about the scene I wanted...
Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
Time to start modelling
The modelling has finally begun. So this week I had everything in place to start modelling the assets in the level, at first it seemed...
Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...