Benchmarks
So this week I decided to ventured forward and create a few benchmark assets and a few tileable assets as well. This was to basically...
Rigging, Sculpting and Apex cloth with Olive
To start this week I got straight on with finishing Olive's body I worked on the things I outlined previously, these being taken from Ben...
Modelling Olive continued
First of this week I got back into 3DS Max and started to work on Olive a bit more. I started by fixing her hair, as I mentioned last...
Olive's hair and level plan
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...
Designing Olive's House
After getting a base for the characters, I decided to help the guys and get a level design done for the first puzzle/environment (Olive's...
Character modelling and animating
This week was started with desperately trying to find a basis to plan our environment modelling on. On the monday I finally found...