After last week when I lost work I spent the weekend trying to catch up to where I was and I tried to get the lighting back to how I wanted it, however as I was about to save the project my computer got a blue screen... *sigh*
So I had to then play catch up again (spending a lot of time copying a few backups in the process) but at the end of it I managed to catch up plus fix some other things in the process. I spent this time also including the dock part of the level from our original design, allowing us to actually have a proper end to the level. It has taken a tiny bit of time out of an already full schedule but this was an important area that was needed to sum up the game experience.
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Other main points this week included going back and checking the camera switches, going back over the cutscenes and adding accent lighting to the environment. Mostly a lot of this weeks changes have been not so visual more functional, next week I'll try to include a gameplay video once it's tidied up.
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