Modelling Olive continued
First of this week I got back into 3DS Max and started to work on Olive a bit more. I started by fixing her hair, as I mentioned last...
Refining the level blockout
Moving on from last week I had to make more refinements to the level to make it even smaller and easier to manage for the team. The...
Olive's hair and level plan
This week I got on to trying to figure out how to model Olive's hair firstly I tried zbrushing a couple of the braids to see how well it...
Creating the island
Now we are getting onto a blockout of the level, using the landscape tool and basic primitive shape, the idea with the level is to make...
Level Design
Level Design This week I worked on the games level design and layout. It started with desperately trying to find a basis to plan our...
Prototyping Mechanics Part 3
Hazrat Moving on! I decided to focus on characters special movements, therefore working on how both the characters interact with the...
Designing Olive's House
After getting a base for the characters, I decided to help the guys and get a level design done for the first puzzle/environment (Olive's...