Creating the island
Now we are getting onto a blockout of the level, using the landscape tool and basic primitive shape, the idea with the level is to make...
Prototyping Mechanics Part 3
Hazrat Moving on! I decided to focus on characters special movements, therefore working on how both the characters interact with the...
Prototyping Mechanics Part 2
Hazrat: The next hurdle was to create a dynamic camera that could interact with certain scenes for a more cinematic feel to the game....
Prototyping Mechanics Part 1
Hazrat One of the most important parts of the FMP is to get down the base mechanics such as character movement and interaction to portray...