Interior materials
Continuing on from last week I finished unwrapping everything and packed all of the remaining assets, including the bedroom, bathroom and...
Water and Waterfall Shaders
This time water and waterfalls! One of our original reference points for the water and the look of the game in general is Ni No Kuni, we...
Grass Shader
For the first week of Easter I spent my time creating the grass for the level, since my computer has been playing up quite a bit I have...
Modelling, unwrapping and texturing interior assets
All of the main assets for the house are now modelled, including the bathroom assets: The majority of the house assets are now unwrapped...
Pre-Easter fix ups - Level mesh material
This week has been a weird one, kind of slow and fast at the same time. A lot of time has been taken away trying to organise somewhere to...
Burnard's Flame
This week my goal is to work on some of the character FX, mainly trying to figure out a way to create the look of Burnard's flame...
Olive Finished and in Engine
Leading on from last week I finished up Olive's textures including a roughness map as shown below: Here's what she looks like now: I have...
Texturing Olive
Leading on from last week I continued to sculpt Olive and finished her body off, I also redid her braids to make them neater as they...