Environment art style exploration
Recently I have been trying to figure what artstyle the game should have, how stylised it should be and what type of stylisation works...
Phe: Character design update
Leading on from the previous character development of Phe (as shown below), I have continued to push forward with finalising Phe's...
Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...
PHANERON?
What is Phaneron? The real world filtered by our sensory input (sight, hearing, touch, etc.). The term is used not as a filter, but as...
Imagineering our game, world building and narrative design
Time to begin the exciting process of coming up with our game concept, this is always my most favourite part, where we get to throw down...
Ideas and Character Development
It's the start of a new project and myself and James Broderick are starting the pre-production of our first feature title as an...