Developing the core gameplay design of Phaneron!
These last couple of weeks I have been going between designing and prototyping features for the game, getting used to the process of...
Creating a modular kit
I have decided to create a basic modular kit to help with the development of level designing. Before I started I read lots of articles on...
Initial art stages
I am currently working on the art for Phaneron, this post is mainly going to be an art spam with a few comments explaining the images. To...
DBACE Shortlisters! Shifting the game concept.
Hello everybody! We have some fantastic news to share, we have been shortlisted in the Deutsche Bank Award for Creative Enterprises...
Imagineering our game, world building and narrative design
Time to begin the exciting process of coming up with our game concept, this is always my most favourite part, where we get to throw down...
Burnard's Flame
This week my goal is to work on some of the character FX, mainly trying to figure out a way to create the look of Burnard's flame...
Research: Puzzles
When thinking about the level itself I decided to think about how the puzzles could play out. More so how the puzzles could be seen and...
Research: Environment Interiors
When considering the interior I personally leaned more towards showcasing the characters personal feelings and demeanor. I do this...