Developing the core gameplay design of Phaneron!
These last couple of weeks I have been going between designing and prototyping features for the game, getting used to the process of...
Finishing up
It's our last week on the project! However there is still a tonne to squeeze into the project within that time, most of which involves me...
Cutscenes and matinee triggers
I spent my time this week messing around with creating the matinee sequences in the scene and fixing any problems that may arise from...
Rain Rain Rain
I wanted to make a start this week on making some of scene effects, first off the rain establishes a lot of the mood of the level so I...
New Camera System
After going back over the concepts last week I went back into engine to plan out some of the larger pieces of the landscape. To make the...
Prototyping Mechanics Part 3
Hazrat Moving on! I decided to focus on characters special movements, therefore working on how both the characters interact with the...
Prototyping Mechanics Part 2
Hazrat: The next hurdle was to create a dynamic camera that could interact with certain scenes for a more cinematic feel to the game....
Prototyping Mechanics Part 1
Hazrat One of the most important parts of the FMP is to get down the base mechanics such as character movement and interaction to portray...